Master the Blade of Chaos: 3D Modeling & Texturing Course

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Master the Blade of Chaos: 3D Modeling & Texturing Course
Published 9/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 17h 33m | 15 GB​
Create the Legendary Blade of Chaos from God of War Using 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag

What you'll learn
Gain comprehensive skills in 3D modeling using 3ds Max and ZBrush, from creating proxy meshes to sculpting detailed high-poly models.
Learn to unwrap models in Rizom UV and texture them in Substance Painter, focusing on baking high-poly details to low-poly models.
Develop proficiency in using Marmoset Toolbag for real-time rendering, including setting up materials, lighting, and cameras for professional presentations.
Understand the process of creating optimized low-poly versions from high-poly models, ensuring efficient performance without sacrificing detail.

Requirements
Familiarity with the primary functions and navigation of 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag is required.
Students should have a foundational understanding of 3D modeling concepts and techniques.
Ensure you have 3ds Max, ZBrush, Substance Painter, Rizom UV, and Marmoset Toolbag installed on your computer.
While not mandatory, a digital drawing tablet is highly recommended for sculpting in ZBrush to achieve finer details and better control.


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Published 9/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 17h 33m | Size: 15 GB​

Create the Legendary Blade of Chaos from God of War Using 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag

What you'll learn
Gain comprehensive skills in 3D modeling using 3ds Max and ZBrush, from creating proxy meshes to sculpting detailed high-poly models.
Learn to unwrap models in Rizom UV and texture them in Substance Painter, focusing on baking high-poly details to low-poly models.
Develop proficiency in using Marmoset Toolbag for real-time rendering, including setting up materials, lighting, and cameras for professional presentations.
Understand the process of creating optimized low-poly versions from high-poly models, ensuring efficient performance without sacrificing detail.

Requirements
Familiarity with the primary functions and navigation of 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag is required.
Students should have a foundational understanding of 3D modeling concepts and techniques.
Ensure you have 3ds Max, ZBrush, Substance Painter, Rizom UV, and Marmoset Toolbag installed on your computer.
While not mandatory, a digital drawing tablet is highly recommended for sculpting in ZBrush to achieve finer details and better control.

Description
Dive into the comprehensive and detailed process of modeling, unwrapping, texturing, and rendering the iconic Blade of Chaos, the legendary sword wielded by Kratos in "God of War." This course provides a step-by-step guide to mastering advanced 3D techniques across multiple industry-standard software, ensuring you can replicate high-quality, game-ready models.Course OverviewIn this extensive course, you will engage in 18.5 hours of in-depth tutorials that cover every aspect of creating the Blade of Chaos from start to finish. To fully benefit from this course, you should have a basic knowledge of the involved software. Here's what you'll learn:Tutorial Contents:Modeling:Spend over 17 hours delving into the intricate modeling process using 3ds Max and ZBrush.Begin with creating a proxy mesh from reference images.Move into detailed sculpting in ZBrush to craft a high-poly version of the blade.Learn how to efficiently recreate a low-poly version from your high-poly model, ensuring it is optimized for various applications.Unwrapping & Texturing:Unwrap your model in 90 minutes using Rizom UV, a powerful tool for UV mapping.Utilize Substance Painter to bake mesh maps and apply textures.Understand how to organize your model into different folders for a streamlined texturing process.Master the overlap technique for efficient UV layout and texture space utilization.Rendering:Explore the rendering phase with Marmoset Toolbag, renowned for its real-time rendering capabilities.Import your model and textures, create realistic materials, and set up lighting and camera angles for a professional final presentation.Software Used:Rizom UV: For unwrapping your model with precision and efficiency.3ds Max: For initial modeling and proxy mesh creation.ZBrush: For detailed sculpting and high-poly model creation.Substance Painter: For advanced texturing and material creation.Marmoset Toolbag: For real-time rendering and final presentation setup.Level:Intermediate: This course is tailored for artists with basic knowledge of the mentioned software, focusing on advanced techniques and processes.Prerequisites:Basic understanding of 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.Familiarity with navigating and utilizing primary functions in these software tools.Important Notes:The final model and project files are not included in this product.All videos are unnarrated, meaning there are no voice-overs or subtitles, allowing you to focus purely on the visual learning process.This course is perfect for intermediate-level 3D artists, game developers, and CG enthusiasts who want to elevate their modeling skills by working on a legendary weapon from a renowned game. Join us on this artistic journey and bring the Blade of Chaos to life with stunning detail and realism!

Who this course is for
This course is designed for intermediate-level 3D artists and digital sculptors who are looking to enhance their skills in modeling, unwrapping, texturing, and rendering complex assets. If you have a basic understanding of 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag, this course will help you take your abilities to the next level.
Ideal for those who want to master the art of creating detailed and high-quality models, particularly focusing on hard-surface and organic modeling techniques.
Perfect for professionals and hobbyists in the game development and animation industry who need to create highly detailed and realistic assets for their projects.
Suitable for CG artists who wish to broaden their skill set and learn advanced techniques in unwrapping, texturing, and rendering, as well as hobbyists who are passionate about 3D art and want to learn from a comprehensive, project-based approach.
Great for students studying game design, animation, or digital art, and enthusiasts who are committed to improving their technical and artistic skills.



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