Unreal 5 Niagara - Introduction To Niagara

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Free Download Unreal 5 Niagara - Introduction To Niagara
Published 11/2023
Created by Thomas Harle
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 99 Lectures ( 12h 34m ) | Size: 14.3 GB

Your complete course for learning Niagara in Unreal Engine 5
What you'll learn
Learn the basics of the Niagara Particle system, including industry standard best practices
Understand the role different modules have in controlling Particles, including Vectors and Forces
Learn the differences between the different Renderer Modules and how and when to use them
Learn more complex and advanced topics, such as Particle Collisions and the Particle Attribute Reader
Requirements
Some basic understanding of the Unreal Engine
Description
Welcome to my Unreal Engine 5 Niagara Course - Introduction to Niagara, here on Udemy. This course will take you from the basics of the Niagara UI and introductory template effects, to a good understanding of all the inbuilt Modules available to use, as well as covering more advanced concepts such as Collisions and the Attribute Reader. Over the course of 12 hours, all broken down into bite size 10-15 min videos, we cover everything from the UI, Modules, Vectors and Forces, Animation, Materials, Collisions, Data Interfaces and much much more. Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of background knowledge of first principal concepts, allowing you to build up your own effects in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5.
Who this course is for
Anyone looking to learn about making use of Particle effects in Realtime and Games projects
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